You can get respec potions with a mod, or rebuild your character with a utility called Rapid Respec. Then your only other options are to cheat in the potions or work within the limits of the in-game respec, allowing you to undo the 3 most recent skill points. If you're doing anything with weapons, Str is the highest priority, otherwise focus tends to be number one. Dex can be nice for extra crit chance, though berserkers already have that covered with their charge bar. Vitality gives minor bonuses to HP and armor (too minor, really) but also increases block chance when using a shield. Outlander weapons for example have very high dex requirements and Engineer armor needs high Str and Vit.įrenetic Berserker (best with faster weapons) Apart from that, you have to meet requirements for your gear, which varies a lot depending on item type and class. Shotgunner Outlander (blindness makes the game a bit too easy at times) Melee Embermage (find an armor set with 'x% life leech') The skill calculator in those links allows you to preview the effects of skills at different ranks and character levels if you really want to fine tune things. Unlike Diablo II, you can't leech life or mana with attack skills, only normal attacks. Of course, many players say that you can't make a viable build in higher difficulties using 'auto-attacks' as they are called. And it looks pretty difficult to pick out the best equipment for your build judging from what I've seen on the item database website. I've read about Outlanders who do not use Venomous Hail, Shadow Shot, or even Chaos Burst with their long range weapons, though they do use Rapid Fire. Also, Glaives can deal Poison, Physical, or Fire damage. Certain builds using long ranged weapons do not recommend putting points into Long Range Mastery or even Akimbo.Įmbermages have Staff Mastery and Wand Chaos that both take effect if you use specific spells. There is a build for Engineers using Shield Bash, though I'm not sure how viable it would be on higher difficulty levels or New Game Plus.
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